Toribash
so I've compiled a quick demo of the move system. controls are still oddi-ish but somewhat usable and now you don't need to learn code to move an
some quick notes:
-each square in the bottom represents a joint(except TIMER)
-TIMER is for how long, in seconds, before the next line takes place
-the X and Z in LCA/RCA/LGT/RGT represents the X and Z axis, I had to separate the for these joints specifically
-you can type r or h for relax or hold the joints
-you can use negative and float numbers
-hold left button to rotate camera, and use the DPAD to move



move will just apply the moves in the current frame, move and reset will reset and immediately start the movement.

https://drive.google.com/file/d/1PCC...ew?usp=sharing
retired replaymaker | discord: victortb#9592
looks like sumotori dreams had a crack baby with endorphin

kinda excited to see where you go with this tho
Jun 2, 2023 - .best. day. ever.
It is already at a better point than Next. I am excited to see the next steps.

Also yes please voice chat thanks
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Originally Posted by Xioi View Post
looks like sumotori dreams had a crack baby with endorphin

kinda excited to see where you go with this tho

I completely forgot sumotori dreams existed. thank you for reminding me
Last edited by WeooWeoo; 4 Days Ago at 01:10 AM. Reason: <24 hour edit/bump

"Dear reader, I hope this email finds you before I do."
Originally Posted by WeooWeoo View Post
It is already at a better point than Next

Next is just made by pressing new project in unity and then using the built in joint systems to make a basic rig and then added slow mo to make a toribash control scheme, it could literally be made in a week or less by anyone
the fame monster
dancing with my dogs past my bedtime
Originally Posted by kani View Post
Next is just made by pressing new project in unity and then using the built in joint systems to make a basic rig and then added slow mo to make a toribash control scheme, it could literally be made in a week or less by anyone

Wild take