- chain under ear lobe on the right side 'ends' too early (looks like it merges into the earring)
pipes
- poor alignment/blending of half-pipes (c-shaped pipe segments)
- clusterfuck (many pipes)
- alignment of connecting-pipes are poor (horizontal & vertical)
chain system
- both hooks have drawn the mouth back the same distance
- rethink mechanism
- where do the chains come from / where do they go / what do they drive (operate)
wires
-ruins the theme if left as they are (add detail)
There are shadows on the objects themselves, but nothing falling on the face (beneath/behind/etc)
Bottom row of teeth look like worms
- redo / reshade / mimick upper teeth
You are able to map objects better, so they do not become distorted when put onto sphere
- for example: 3 wire coil objects lose their right angles (become 'non-square')
One of the cogs is missing a screw
Where the 'cord' goes under the skin (light bulb cord)
- red is too light (mimic blood colour/effect from hooks)
- there is much more you are able to give this area for presence (its appearance is half-arse)
Texture the cogs
Screws along the object on top of head
- uneven placement/spacing
- boring/overused
The object on the top of the head does not fit the theme
- too basic
- what is it?
The glow from the lightbulb is not very interesting
-
http://i.imgur.com/RPb0tFG.jpg
The eye-mask is poor when compared to the rest of the texture
- in terms of quality
- in terms of shading
- the eyes are not desireable
- I would recommend that you redo the entirity of the face-mask
In general (referring to objects such as eye-mask, meter, wire-coil objects, mouth grill
- think of these: attach, hang, insert, bury, decay, blood, etc
- instead of: floating, square, circle, clean,
Last edited by Deuteria; May 15, 2016 at 05:52 AM.