Well there wouldnt be much point if Chillz just fixed everything you guys did.
He's an asshole, if he participated any more, he'd just overrule everything you guys discuss.
Originally Posted by
Veoo
13chillz is probably best to ask for that but here anyways:
Choose between these two templates :
https://imgur.com/kBK2Biu
or
https://imgur.com/36R2beu
and basically the center circle is the face, two circles at x=25% and x=75% are the sides and the back is obviously the cut in half circle
eyes are directly 1/2 up from the bottom
nose usually is 3/8 way up from the bottom
mouth is 1/4 way up the head from the bottom
try to space the eyes so they have about even spacing between them as spacing between the edge of face so basically place the pupils about here:
13chillz:
You seem to accomplish shading in 1-2 strokes of the brush where it takes me 10-20 strokes and 10 undos to get anywhere close to as good shading, how do you do this? (is it just experience, or do you use references? idk?)
Do you do the same steps on all you're textures? What are they? (like coloring THEN sketching THEN detailing or something like that)
When you paint you seem to be SCULPTING the head texture while when I paint I feel like either my shading looks really plastic or it looks natural, but very 2d, how
?
(nice jaw line by the way, I might steal that technique if thats ok, it maps perfectly)
I have a different opinion on mapping, the eyes are not in the middle of the head.
bottom line of the eyes should be on the centre line. But keeping in mind that eye sizes change and one should be flexible enough to make adjustments accordingly.
Sticking the eyes in the middle of the centre line, you wont see the chin on the sphere and the mouth gets pinched towards the bottom.
There is a correct way to map, but it differs from style to style.
Mapping the eyes to the centre line was done by people who did anime/cartoon heads and relied on using cool hair design to fill the rest of the massive forehead space.
It needs to be adjusted depending what youre focusing on.
The sphere is awful to map on, if you draw to map hair correctly, the chin ends up underneath the sphere.
If you draw to map the face correctly, there isnt enough space to map hair correctly.
Heads arent round, so its very difficult to get the balance correct.
Tl;dr:
Tutorials dont give the full story, figure shit out.
---
As to your comment on him getting stuff done in just a few strokes, he works big and refines, but doesnt over do the refining.
He's also had alot of practise, you should see his first works.
The sphere is tiny, you dont actually need to refine THAT much.
He bugged me for ages, trying to get me to use bigger brushes.
Also piggybacking on his comment a while back on lighting and how much of your colour palette youre using in a small space, he's blending effectively and isnt actually going through that much of a range of highlights, mid tones and shadows, so the blending required and playing with opacity etc is less than you'd think.
But Chillz is one of the better ones at doing that anyway, so yeah.
Originally Posted by
Karstnator
Sup chillz may you CnC a head I made waaay back
Since chillz didnt comment on this:
Red - Jawline could use some more shape, also exactly what I was talking about with the chin on the sphere.
Blue - You went far too dark on the shadow here, it throws the depth off on the rest of the head.
Yellow - Circles and toribash, mapping went to shit on the sphere.
Otherwise it looks good, great improvement over your past stuff.
Id recommend not being so liberal with your highlights, it flattened it out somewhat and lessens the impact.
Especially around the nose, your nose has the same highlight as the chin and the cheeks and the forehead, theyr all at different heights, light hits them to different extents.
Last edited by BenDover; Nov 23, 2017 at 09:39 AM.