wip4
I dunno if you know this, the mapping that toribash uses is called a cylinder map, which means it's twice as wide as it is tall. You should make your textures in 1024x512 then transform them to 1024x512 and touch up. That way you can look at your reference image and not have to mentally squish it.
the center of the template is 2x wider, but he is mapping for all the head, incluiding sides.
else ears would be in front and the sides would be extremely big
Unmapped BIG image
Left thigh
Kaneki Ken