but do you actually know how cool this is? its basically like an auto in game previewer. Don't judge the code, its spaghetti and it works is all i know...
a code://Check if a document is open
if ( documents.length > 0 )
{
var docRef = app.activeDocument;
var custompath = "/Games/Toribash-5.2/custom/#/"; //save path
var savepath;
var tgaSaveOptions = new TargaSaveOptions();
tgaSaveOptions.alphaChannels = true;
tgaSaveOptions.rleCompression = false;
var width = docRef.width.as("px")
var height = docRef.height.as("px")
var tbTexture = docRef.name.substring(0, docRef.name.indexOf('.'));
savepath = custompath + tbTexture + ".tga";
displayDialogs = DialogModes.NO;
docRef.saveAs(new File(savepath), tgaSaveOptions, false, Extension.NONE);
file = null;
tgaOptions = null;
}
else
{
alert( "You must have a document open to save!" );
}
-----
lets keep it scrappy until a good idea is on the table so we dont waste time
but do you actually know how cool this is? its basically like an auto in game previewer. Don't judge the code, its spaghetti and it works is all i know...
a code://Check if a document is open
if ( documents.length > 0 )
{
var docRef = app.activeDocument;
var custompath = "/Games/Toribash-5.2/custom/#/"; //save path
var savepath;
var tgaSaveOptions = new TargaSaveOptions();
tgaSaveOptions.alphaChannels = true;
tgaSaveOptions.rleCompression = false;
var width = docRef.width.as("px")
var height = docRef.height.as("px")
var tbTexture = docRef.name.substring(0, docRef.name.indexOf('.'));
savepath = custompath + tbTexture + ".tga";
displayDialogs = DialogModes.NO;
docRef.saveAs(new File(savepath), tgaSaveOptions, false, Extension.NONE);
file = null;
tgaOptions = null;
}
else
{
alert( "You must have a document open to save!" );
}
-----
lets keep it scrappy until a good idea is on the table so we dont waste time