err no....
try this
color map
bumpmap
Basically bumpmaps (or normal maps in this case) follow this formula:
Bumping along the Z normal (or away from the sphere in this case) is handled by the BLUE value of the pixel
Bumping along the X normal (or along the latitudes, clockwise) is handled by the RED value of the pixel
Bumping along the Y normal (or along the longitude, upwards) is handled by the GREEN value of the pixel
as opposed to the method as shown by stupinator, which only bumps along the Z normal, it being black and white...
If i remember theres a plugin in gimp for painting normal maps