Recently gotten into modding and need a few answers.
How do I create 1 "unique" nonstatic shape by using multiple shapes stuck inside eachother without them spazzing out. (I've tried to use the Group and Collide with checkboxes but I didn't get it to work.
And why isn't this mod loadable? (So that I don't make the same mistake in the future.)
Recently gotten into modding and need a few answers.
How do I create 1 "unique" nonstatic shape by using multiple shapes stuck inside eachother without them spazzing out. (I've tried to use the Group and Collide with checkboxes but I didn't get it to work.
And why isn't this mod loadable? (So that I don't make the same mistake in the future.)
I'm trying to make a mod where a two-piece dagger is underneath the tip of one of the characters' foot, and it is held to the foot by one piece that is positioned diagonal, and closer to the ankle, which blocks the right and top part of where it can slide off, and then have another piece which is positioned diagonal at the other side of the foot, at the back corner on the top, to block the left and top, and the back part of where it can slide off.
Along with the handle of the dagger, those three pieces would hold it onto the foot and prevent the shoe hidden blade from sliding off, while the foot can still move properly. I would then do the same for the other feet, coming to the maximum cap of 16 movable objects, 4 per foot.
The issue is that, the one that goes at the back left corner of the foot, every time I change that, and the joint connected from that to the dagger handle, so it has a additional axis of -45 degree rotation, it then starts spastically trying to reposition itself on the angles, which causes it to jitter quickly and cause numerous issues with keeping it on, and letting the foot move freely.
Is there anything here which can be changed to fix it?
The axis angle of the joint that is at the dagger handle, and the axis angle of the back piece are both the same, 45, -45, 0, and it only jitters when two of the axis angles are not 0.
The axis angle of another joint that is at the dagger handle, and the axis angle of the side piece are also the same, 0,-45, 0, and that one doesn't jitter.
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the axis is the direction of movement on any joint.
You should remember that the object cant be clipping in toris.
the axis goes as rotation axis, you need to understand rotation before setting it.
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you can mix axis for the three directions to get the correct rotation.
the range is the limits of rotation on both ways.
try messing with the axis and ranges.
I understand the three Axes, and the issue isn't quite clipping reasons. The jittering issue seems to occur when:
more than one of the Axis rotations for object 4, joint object 3, or both are higher or lower than 0, i.e:
Object 4: 45, -45, 0
Joint Object 3: 45, -45, 0
The jittering issue DOES NOT occur when:
only one Axis rotation for both object 4, and joint object 3, is more or less than 0:
Object 4: 45, 0, 0
Joint Object 3: 45, 0, 0
Outcome: no jittering
the bigger the difference in numbers, of the second modified axis, of the angles of object 4, and joint object 3: The more that part jitters and tries to reposition itself:
Object 4: 45, -45, 0
Joint Object 3: 45, -45, 0
Outcome: jittering repositioning.
Object 4: 45, -60, 0
Joint Object 3: 45, -45, 0
or:
Object 4: 60, -45, 0
Joint Object 3: 45, -45, 0
Outcome: violent jittering repositioning.
when more than two Axis angles are more or less than 0, the issue occurs.
The most stable point that I have got it to be, is: 45, -45, 0 for both object 4 and joint object 3.
Attach your mod, itd help us help you !
I suggest you go checkout weapon mods otherwize, see why it works and try to replicate it your way
raise strength of joints, raise mass of objects.
test with higher values and you will see a difference