Originally Posted by
DaNewNinja
Super pessimistic viewpoint, what guarantees the new game will feel like a shitty binklawz mod lmao.
it's an extremely precise game that allows for extreme precision on a completely different engine
Also if there's no reward, then why did you ever play? What made you do it?
i was 10 years old and i only had a shitty toshiba laptop and a ps2. 10 year olds today have ps4s and xbox ones and like $900 phones, why would they waste their time learning toribash for years when they could waste their time learning any other game for 10 minutes and have fun immediately? kids aren't patient anymore because they have choices. i had no choice, it was either this or tekken 5 on ps2, and i had already put hours and hours into tekken 5
Some people like the feeling of progress and it doesn't always have to be artificial.
any fighting game ever madeany shooting game ever made
you progress in these games by learning spray patterns or frame data, or maybe finding a new gun you really like to use. it instantly shows when u do some cool shit because you learned it in a game like that. getting a triple kill in call of duty is much more rewarding than accidentally winning in toribash. beating your opponent with proper punishment in tekken is much more rewarding than randomly winning in toribash
any single player story based game ever made
you progress in these games like a book, becoming more intimate with characters. i don't know how anything in one of these games would seem more like artificial progression than how it does in toribash, there's literally no progression in toribash other than with replay making. if i can randomly win duels against the top players it is not a skill based game. i could go 20% win ratio, but that is way too high to be called skill based. imagine if a horrible chess player wins 20% of games against a top player. that would just be rng honestly. it's not worth playing competitively
You say things like why settle for something that doesn't feel like toribash, but have you even played tb next? If you have then damn my b you got me, but it's still your opinion.
"it's an extremely precise game that allows for extreme precision on a completely different engine"
You just kinda seem like someone who doesn't want change, even if you aren't that's how you seem, I can get it though, people have put time into this and many don't want to start anew.
the reason i want certain changes is because i want the game to do well, and changing how the game feel is not going to be a good change. if they somehow manage to make it feel the same, then that's an amazing start. if it doesn't feel the same older players are going to say "why even play this lol? 11 years of my replays don't work, 11 years of my mods don't work, 11 years of learning every joint extensively doesn't work, i'm goin on old toribash"
The problem of the learning curve has always been there, and if people got through it in the earlier days, people will get through it now, hopefully it's fun enough to dick around that people don't get discouraged at not being immediately good.
games that are easy to learn and hard to master are games worth playing. every aspect of this game is rng. in anything you do with dms it is rng. i guess the only non-rng thing is any realism based replay making/sparring. there's no random dms, no random fractures. no grab glitches to deal with, no randomness to deal with