Mind you I don't work on the Dev Team, and all of my answers are a mixture of educated guesses, and information from the two interviews I had with Hampa, Gameplay, and knowledge of Unity.
I don't know if this has been answered, but, are flames going to work for both tb versions? Are there any plans to make them multiplatform or the forging will start from 0 with better variables and stuff?
The Flame forge will be making a return in Toribash Next eventually if not initially, as there will be Blood Forge, and Toribash Next's engine is different, which would mean the flames in Toribash Next will function differently than the flames in Toribash, which means that the old flames couldn't just be dragged and pasted (easily) in Toribash Next as the engine is different, so my educated guess would be no, because they'll be able to make better flames, same thing for Items, as only some items will be transferred over, they will be able to make better and crazier items, and thats one of the selling points they'll want to capitalize on, so you won't see too many items or flames (If any) coming over to Toribash Next.
So there will be a new modmaker, right?
I hope there will be some more moving objects and connections.
I mean more than present 16.
Although it's a new engine, so I realize that the whole modding mechanism may look a bit different.
There will be a new a mod maker, the modmaker will need a different user interface yes, because they had announced the introduction cooperative modding or "Modding Lobbies", meaning they'd have to redesign the interface with that also in mind. But I can assure you they wouldn't make it DRASTICALLY different, putting current modmakers at a disadvantage as well. My guess will be it'll be more user friendly. As many complaints that came out of Modding on Toribash is that it was too confusing and complicated for beginners to pick up easily, which hurts the speed of mod making growth. And as for static, NonStatic, connection/Joints, I am 90% sure that the limits as far as how many you'll be able to use, will be expanded drastically. This new engine breaks down previous limitations in that area, so in Next you can expect to see a much much larger number, (and maybe even ways) to implement these things into your mods.
I think the most interesting thing other than the ModMaking servers will be the Pre Fabricated Objects/Models, i've seen in gameplay. Rather than building from scratch with spheres, Blocks, and cylinders.
Last edited by matarika; Feb 3, 2019 at 07:25 PM.