Here you go, Hyperbolic. I tried my best to explain it.
Madman - You go all nuts on Uke and dismember atleast six of his joints. However, those six joints must include atleast one shoulder or pec and one hip or glute. Keep in mind that you do
NOT leave both Ukes arms or legs intact. Breaking your own joints is not allowed, it will make the madman invalid.
Decap - You decapitate Uke or with a more simple term, you kick his head off. Dismembering other joints with the decapitating kick won't make it unvalid, just more exciting. If you dismember both of Uke's pecs with the decapitating kick it will turn into a "boomdecap".
Split - You hit one of Uke's/opponents spinal joints (Abs, lumbar or the chest) If you hit one of those joints and dismember two or all of them you call it a "Core"
Boomhit(s) - When you hit uke/opponents and dismember
ATLEAST three joints in the same frame. Dismembering more joints in one frame won't make it unvalid or anything, just more powerful and exciting.
Dancing - You simply dance. Breakdancing replays are the most common ones. Do not touch Uke/opponent during the dancing. Try to use 500 or 1000 ED when you're making them.
Skateboarding - You make a replay using the Skateboard mod. There are lots of different skateboard mods. This mod takes a bit of Realistic replay making experience if you want to get a nack of it fast.
Realism - Probably one of the harder sorts of replays to make. You try to make realistic moves, moves that refer to real life moves or tricks. If you want to learn this type of replay, please give it time and have a lot of patience. Even some of the best replay makers in the community struggles with this kind of replays. So be aware of that it will take a lot of time.
Combo Attacks - I'm sure you know what a combo is. Combo's are simular to madman replays, the difference is that you make multiple hits with not much space between. The madman replay criteria is not important in this type of replay.
Manipulation - You kick and push uke into the air without dismembering and then you either decap or split Uke while he's airborne. Do not let Uke touch the ground before you dismember him, it will make the replay look bad and not very stylish.
I hope it helped you out ^^
ChuiGum, I think that you got the potencial but I want you to gain more replay maker experience before we let you in. Please re-apply in two weeks or something. By that time you should have improved. I thought your first replay was average. Nothing special with an ugly grab. In the second one there was much grip. You also kind of interrupted the flow before the last hit. The last one's the best one. Minimum grab used. Keep that up.
Also, a tip if you want to be realistic: Don't punch and rip Uke apart. It's not realistic at all.
Thank you for applying.
Last edited by Tempo; Mar 4, 2010 at 08:08 AM.