2.000.000 polygons for absolutely nothing
As said, too less time to work harder on it
The render time was just 30s. Rendered it out on my new workstation.
Metaballs suit the comic-ish style of toribash better. Stylized characters need stylized blood, I guess?
Also
2.000.000 polygons for absolutely nothing
That sure is a lot of polys! I like the top half, but the bottom half looks like you got a bit sloppy - eg the pomel isn't even beveled, it has a sharp edge D:
On a sidenote I have way too much study to do right now, so in a week can someone please remind me to go view Grypon and wiirus's inspirational deviant art gallerys :L
I have an incredible urge to make dragons eating watermelons and crazy procedural animations and... tunnels :I
2 mil polygons, shit-tier shadows. WHY? Model looks gewd though, some of the 'spines' or pokey-things are too close to the, uh, 'net' that goes around the ball imo. Nice work.
Requesting workstation specs! I just ordered a new processor (went with 6-cores JUST because of the small amount of 3d I do. Quad core would've been better for gaming), hoping it will increase my times dramatically. It should, my last CPU was just duel-core, and a pretty slow one at that.
Metaballs suit the comic-ish style of toribash better. Stylized characters need stylized blood, I guess?