Originally Posted by
m0nk3y8
Made a shitty Hecarim guide>>>http://www.lolking.net/guides/edit/109304
Tell me how you think I did for my first guide, also, I made tons of notes for champ matchups but they wont seem to load.
You shouldn't really make a guide until you have an in depth understanding of the champion.
- your masteries are weird.
- would not build mercurial scimitar on Hecarim.
- it might be advantageous to have mobility boots during laning phase for max gank powa.
- cover alternate routes based on the enemy, on Hecarim I believe it's possible to start wraiths and go to the enemy blue if they are starting red.
- I don't know about tower diving from the enemy jungle at low levels, most good players wont constantly push lane to enable this sort of aggressiveness. Don't forget lane ganks, you can sneak in easily and it's a shorter distance to the enemy champ.
-Why not get Captain Boots, since you're always the one initiating.
-Frozen Heart can be pretty powerful considering the Attack Speed slow Aura and the cray cdr.
-What about alternate starts? Isn't it possible to go machete 3 pots + ward.
-Why not Mercs and Ninja Tabi?
-Banshee's Veil? Locket of the Iron Solari? Shurelya's Reverie?
-If you don't want to gank early can you go QWQEQR?
-Should add notes to Champion matchups (clear time, where they will be at what time, where they start, how much hp they will have etc.)
-Quantify the Green, Yellow and Red labels pls, why is this match up red? etc.
-Why not get golems?
-Do you Counter Jungle, when?
-What do you do if you have nowhere to gank.
-What are some things to look for when ganking as Hecarim?
-When do you use which pots, how many pots left at the end of the clear?
-Overview for Hecarim? Strengths, Weaknesses, Champions he ganks well for? Who can he fight if they were to invade?
-Advice in relation to objectives? When can Hecarim kill Dragon? What are the ward placements you should be wary of as hecarim?
-There are probably other things but that's all I could think of.