Originally Posted by
AzureMage
Someone give me a quick how to on jayce and elise? here or pm. Much obliged.
This is the build I use 90% of the Jayce games I play. I am a glass cannon/poke monster so that's the reason for no resists other than GA as my 6th item. This is the build I use for mid and bot when I play him (yes, i said bot. He does fine as a poking ADC).
As for top lane, I'd probably run the same build. But if we needed a strong tanky fight starter, I'd build fairly tanky. Sunfire/Warmongs/Damage Items.
Starting items is really up to you because anything will work.
I run faerie charm, pots, and 1 ward. Usually grabbing more mana pots that HP pots. But you can do...
faerie, pots, ward (mid/top/bot recommended)
flask, pot, ward (mid/top recommended)
boots, 3 (mid/top/bot recommended)
cloth, 5 (vs heavy physical damage mid/top recommended)
mantle, 2 (vs AP mids and tops recommended)
long sword, 2 (bot recommended)
And probably bit more
My skill order is, q,e,w,r for the glass cannon poking Jayce
q-e-q-w: prioritize q,e,w, THEN r. I do not ever get a point in r only when it's the only thing I can get.
Skils for a more tanky, sustain damage Jayce (usually top lane), max: e,q,w,r
e-q-e-w: Then max e, q, w, THEN r. As is said before I don't ever get a point in it unless it's the only thing available.
People may not like this, but it for sure works for me.
Laning regardless where you are should be similar. Farm, farm, farm in cannon form; last hit, poke when needed. When you reach level 2 , show them how much you hurt, give them a gate and q to the face. Chunk them for 1/5 -1/4 early levels. Once you are level 4 you can auto attack creeps in hammer form if you need some mana (why we picked up a single point in w at level 4). When all-inning someone, your combo (or the way I do it at least) should be...
(>starting in cannon> Q into your E > press W > switch to Hammer > Q > triple hit with the speed buff from Cannon W> then E> and throw ignite there somewhere.) Your full combo costs a lot of mana, so only do it if you aer sure you'll get the kill.
Mid game and teamfights are different according to what you build.
Glass Cannon, just sit in the back, beg for ALL blue buffs, and Q-E and chunk kids by dealing over 700 damage each time you poke. Once they're decently low, your tanks should already be starting the fight, but if not, just start it yourself with your full all-in combo.
Tanky Jayce should be the ones starting the fight. Save some of your mana (unless you have blue) and poke occasionally. It would be great to have another tanky person to go in on your team, namely, the jungler. Gate in and fuck them up. Make sure your team follows up though.
Build order goes something like this,
Glass Cannon:
We'll go with the flask 3 start...
Flask 3 > tear and boots > bruta > vamp scep. > manamue > Upgrade boots here> LW/BC (your choice) > the other one you didn't get > Or boots here > BT > GA/some resist item.
Build order for a more tanky jayce would be
Flask 3 > whatever you want really > Just make sure you pick up some sustain early rather it be pots or vamp scepter.