2 small but annoying bugs.
1.) engageplayerpos is faulty in multiplayer. Before the match starts one of the players is shown at 0,0,0 and the other is at the proper specified position. After the end of the first turn the player at 0,0,0 teleports up to the right position.
2.)In multilayer, mod objects that are transparent or visible 0 block other objects behind it if you don't have shaders on to at least medium. For example if you made an invisible mod object box and put tori inside of it, he would not be visible if you are trying to look through the box.