[REL] Scenario Sparring 2: "Classified Operations"
The next installment of the scenario sparring type mods
Introduction
Control a three-man crew of secret operatives to capture a dangerous criminal within his large complex. Using a variety of weapons, objects and skills, dodge obstacles, kill guards and complete your mission.
This will be a series of mods which will be configured for both SP and MP play. Using elements from parkour, sparring and other MP mods, each mod will provide a different experience for both players.
Characters and Weapons
Codename: Tiger
Leader of the mission. Specializes in direct assault maneuvers and techniques with a variety of weapons.
Stats:
Strength: ***
Speed: ***
Size: ***
Weapons:
Primary Weapon: Power-Fist
Prototypical weapon which was discovered from his previous mission. Produces an additional shockwave directly proportional to the power of the initial strike, multiplying overall damage from each hit.
Secondary Weapon: Sub-machine Gun
A standard issue firearm which excels in close quarters combat.
Codename: Panther
A female assassin. Specializes in stealth-based techniques akin to a ninja.
Stats:
Strength: **
Speed: ****
Size: **
Weapons:
Primary Weapon: Kunai
A traditional farming tool adapted for hand-to-hand combat or as a thrown weapon.
Secondary Weapon: Katana
A traditional japanese sword.
Codename: Bear
An ex-marine and professional bodybuilder. Excels in demolitions and heavy weapons.
Stats:
Strength: *****
Speed: *
Size: *****
Weapons:
Primary Weapon: Sledgehammer
A large hammer which is very effective against smaller opponents but hard to handle.
Secondary Weapon: Anti-Vehicle Launcher
Explosive weapon which destroys any vehicle.
Levels:
Tiger's Campaign:
Level 1: "Point-blank Entry" - SS2T1.tbm
Enter the building through the skylight and shoot the guard before he can reach the yellow alarm button.
Hint: You only have one shot in your gun. Make it count.
Level 2: "Atrium Assault" = SS2T2.tbm
Introduce this guard to the devastating Power-Fist.
Hint: The Power-Fist even makes weak punches powerful. Attack pre-emptively and control the fight.
Level 3: "Atrium Surprise" = SS2T3.tbm
Defend yourself from a hidden attack from above.
Hint: Use the guard's momentum against himself and charge your punch for a lethal attack.
Level 4: "Within Death's Grasp"
Kill the captain guard before you chase down the dangerous criminal across the rooftops.
Hint: It's certain death if you are caught in a bear hug by the guard. Try to keep your distance.
Panther's Campaign:
Level 1: "Beginning of the End" - SS2P1.tbm
Zipline towards the building and kill the guard before he can call the elevator with the yellow panel.
Hint: Remember that the Kunai can be thrown as well.
Last edited by Smilies2; Dec 24, 2011 at 10:22 PM.