[REL] MULTIBALL Bending
Based on my "Magical Ball Bending" mod here:
http://forums.toribash.com/showthread.php?t=281955
...
Which no one cared about...
which is sad, considering it's my first mod
I made a version where you can control not just one... but
6 balls.
And not just that.
Each ball has it's own different characteristic in how it moves:
The larger
BLUE is your "King". It is the central axis of most of the other balls. This one can be controled almost directly with your "arm-waving".
The
GREEN ball just behind the King is your "Ace". It revolves around the "X" axis (based on starting position) of the King, giving it a further range than the King itself.
The
BLACK & WHITE balls above and below the King are your "Queen" and "Jack". They follow your King almost exactly and almost never move from their position (other than a little wobbling or when the King rotates, in which case they follow suite). If one of these balls jam against the floor the King and the other ball will stop as well. These are useful if your aim is a little off.
Your
RED & YELLOW balls are your "Jokers". They move completely indepedent from the King, around their own axis, which can be altered by your arms. They are by far the hardest balls to control. They can move quickly and with a much longer range than the other balls, but they also have the highest chance of hitting you. If one is coming towards you and you can't dodge or redirect it, then block it with your fists or feet (which are antiglib).
Screenshots, in a demo-ish kind of way:
*warning VERY huge*
Pulling back your arms to gain a little momentum...
Thust fowards to push the balls forwards.
MISSED?
Oh well, not to worry.
Remember the other balls?
Just a little adjustment..
And the "Ace" rams into the arm, and then the red "Joker" swings around to smash Uke in the face.
And Uke is teh dead
Gather your power...
And harness your Chi...
And with one swift strike...
DESTOY your enemy
Last edited by PanzerSoul; Jun 24, 2011 at 02:56 PM.
Reason: additional info