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[WIP]Crysis Head
Okay so my largest hurdle here is to make the proportions better and more accurate than my halo head, which, while looking good ingame, could use more accuracy in the back.

So, I've spent about 80 minutes on the outline and visor so far.

I still need shots of the top of the head and the sides.

Also I'm worried on making the hexagon patterns.

Should I use a copy paste texture? Just the pattern, not the actual parts. But I don't know how to generate such regularity from making it by hand, so I need suggestions.

My idea is to copy paste a hexagon texture and dudge/burn the thing into the ridges on the back of the head.

I also need a good hi res front view.



Well so far this is what I have.

I had to mess a while to get the proportions mostly right.

Getting ingame shots is also very difficult since there isn't really a way to go to third person like there is in halo.

0.1


Should I make the visor larger?

I really want to make this as perfect as possible



0.2





0.2.1






0.2.2





0.3






0.4





0.5




Final:

Last edited by DarkJak; Sep 17, 2009 at 11:32 PM.
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