Try STHairBox_0 - that only has the eyes equipped.
Alternatively:
DL AdvntrBank and open relevant custom folder
Copy the file head_obj and move it to your folder (Crow)
Open the item.dat in your folder (Crow) with notepad and replace the entire contents with this:
item.dat code:
TEXT 0;0 0 0 0 0 0
ITEM 0;0 50 128 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BODCOL 0;0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 8 0 9 0 10 0 11 0 12 0 13 0 14 0 15 0 16 0 17 0 18 0 19 0 20 0
GRADCOL1 0;0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 8 0 9 0 10 0 11 0 12 0 13 0 14 0 15 0 16 0 17 0 18 0 19 0 20 0
GRADCOL2 0;0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 8 0 9 0 10 0 11 0 12 0 13 0 14 0 15 0 16 0 17 0 18 0 19 0 20 0
FORCOL 0;0 50 1 50 2 50 3 50 4 50 5 50 6 50 7 50 8 50 9 50 10 50 11 50 12 50 13 50 14 50 15 50 16 50 17 50 18 50 19 50 20 0
RELCOL 0;0 128 1 128 2 128 3 128 4 128 5 128 6 128 7 128 8 128 9 128 10 128 11 128 12 128 13 128 14 128 15 128 16 128 17 128 18 128 19 128 20 0
REPCOL 0;0 50 1 50 2 50 3 50 4 50 5 50 6 50 7 50 8 50 9 50 10 50 11 50 12 50 13 50 14 50 15 50 16 50 17 50 18 50 19 50 20 0
BELTNAME 0;
TRAILCOL 0;0 0 1 0 2 0 3 0
TEXBODY 0; 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
BMAPBODY 0; 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
TEXJOINT 0; 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
BMAPJOINT 0; 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
TEXTRAIL 0; 1 1 1 1
TEXGROUND 0; 0
FLAME0 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FLAME1 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FLAME2 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FLAME3 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FLAME4 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR0 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR1 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR2 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR3 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR4 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR5 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR6 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR7 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR8 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR9 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR10 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR11 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR12 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR13 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR14 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HAIR15 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
OBJ0 0; 1 0 255 1 0 0 0
OBJ1 0; 0 0 0 0 0 0 0
OBJ2 0; 0 0 0 0 0 0 0
OBJ3 0; 0 0 0 0 0 0 0
OBJ4 0; 0 0 0 0 0 0 0
OBJ5 0; 0 0 0 0 0 0 0
OBJ6 0; 0 0 0 0 0 0 0
OBJ7 0; 0 0 0 0 0 0 0
OBJ8 0; 0 0 0 0 0 0 0
OBJ9 0; 0 0 0 0 0 0 0
OBJ10 0; 0 0 0 0 0 0 0
OBJ11 0; 0 0 0 0 0 0 0
OBJ12 0; 0 0 0 0 0 0 0
OBJ13 0; 0 0 0 0 0 0 0
OBJ14 0; 0 0 0 0 0 0 0
OBJ15 0; 0 0 0 0 0 0 0
OBJ16 0; 0 0 0 0 0 0 0
OBJ17 0; 0 0 0 0 0 0 0
OBJ18 0; 0 0 0 0 0 0 0
OBJ19 0; 0 0 0 0 0 0 0
OBJ20 0; 0 0 0 0 0 0 0
OBJ21 0; 0 0 0 0 0 0 0
OBJ22 0; 0 0 0 0 0 0 0
OBJFLOOR0 0; 0 0 0 0 0 0
OBJFLOOR1 0; 0 0 0 0 0 0
OBJFLOOR2 0; 0 0 0 0 0 0
OBJFLOOR3 0; 0 0 0 0 0 0
OBJJOINT0 0; 0 0 0 0 0 0 0
OBJJOINT1 0; 0 0 0 0 0 0 0
OBJJOINT2 0; 0 0 0 0 0 0 0
OBJJOINT3 0; 0 0 0 0 0 0 0
OBJJOINT4 0; 0 0 0 0 0 0 0
OBJJOINT5 0; 0 0 0 0 0 0 0
OBJJOINT6 0; 0 0 0 0 0 0 0
OBJJOINT7 0; 0 0 0 0 0 0 0
OBJJOINT8 0; 0 0 0 0 0 0 0
OBJJOINT9 0; 0 0 0 0 0 0 0
OBJJOINT10 0; 0 0 0 0 0 0 0
OBJJOINT11 0; 0 0 0 0 0 0 0
OBJJOINT12 0; 0 0 0 0 0 0 0
OBJJOINT13 0; 0 0 0 0 0 0 0
OBJJOINT14 0; 0 0 0 0 0 0 0
OBJJOINT15 0; 0 0 0 0 0 0 0
OBJJOINT16 0; 0 0 0 0 0 0 0
OBJJOINT17 0; 0 0 0 0 0 0 0
OBJJOINT18 0; 0 0 0 0 0 0 0
OBJJOINT19 0; 0 0 0 0 0 0 0
OBJBELT 0; 0 0 0 0 0 0 0 0
OBJFLAG 0; 0 0 0 0 0 0 0 0 0
OBJUSERGROUP 0; 0 0 0 0 0 0 0 0
BELT 0;1927
GENDER 0;0
TC 0;1099 0
Don't DL yourself, just /lp 0 Crow
Last edited by Surge_old2; Oct 14, 2017 at 01:26 PM.