That's assuming I enter the spawn select screen when a tank/plane is available, and it's not being camped by diehard vehicle players.
Or that I care to play in a vehicle.
And that's the point. If I don't want to play a vehicle class, I shouldn't be forced to play one because somebody else is playing a vehicle class. The whole premise of balance is that no matter how powerful something is, there's something you can do to harm it that doesn't involve becoming it.
You can't justify something that allows somebody going 112-0 under the logic that "nobody cared to go out of their way to kill them", because that's horseshit, people definitely wanted to kill them, they're 112 kills with 0 deaths. Assuming a long game of conquest of 20 minutes, that's still over 5 kills per minute, nearly 1 kill every 10 seconds. Spawn timers are about 10 seconds, so that 1 player essentially turned a 32 v 32 into a 32 v 31. And that's not a freak occurrence, I see short games of 10-15 minutes with people going 55-1 in tanks, which is a similar rate of kills. And I've seen those players when they don't get inside a tank, and they go 1 for 1 in kills to deaths when they aren't. If you can take a 1 KDA player and turn them into a 55 KDA player by simply giving them access to a vehicle, it's very safe to say that vehicle is broken in some way.
As a comparison, I'll take stats as an infantry and as elite classes. I will usually get 2 to 5 KDA using only basic infantry classes. Put me in an elite class, and I'll go to a 12 or 20 KDA depending on the class. Similarly, I see terrible players who get .5 to 1 KDA as regular infantry, but put them in an elite class, and they can get 3-8 KDA no problem. Similar issue, item gives a bonus to a player and pads their performance. Yet I see elite classes as fairly well balanced. Why? First, you have to fight over them, so you can't reliably "camp" an elite class. Second, almost every elite class has a defining weakness that's heavily exploitable. Tank hunter requires bracing themselves to fire their primary, flamethrower is slow and has poor visibility, sentry is slow and needs to reload. All of them get killed instantly with a takedown melee attack. Third, elite classes are not self-reliant. Best performances as elite classes require a pocket medic and, in the case of the sentry, a pocket support.
Meanwhile, vehicles can be reliably camped, since you're guaranteed a vehicle spawn, so if you just wait in spawn screen you can reliably get it. Two, the defining weaknesses of vehicles are often only exploitable using other vehicles, or can be easily compensated by adopting a style of play. Three, all vehicles are self-reliant, with infinite ammo and the ability to self-heal.
And I'm not talking about the artillery truck, I'm talking about taking a heavy tank, sitting at the crest of a hill far back, and just shooting at anything that moves. That's called being an artillery tank. That shit was toxic as crap in bf3 because artillery tanks would just blow up the buildings holding objectives to destroy the objectives, so they removed that in bf4 and made it easier to deal with tanks at range. Then they had the asinine idea in bf1 to nerf ranged anti-tank tools and increase tank health pools, thinking that disabling the tank's functions would compensate for it. All it did was just make artillery tanks viable again because now tanks can abuse that larger health pool from a distance and avoid the risks of being disabled, and ranged anti-tank tools being nerfed only exasperates that issue.
And I agree I'm probably not fun to play with. Battlefield is one of those games that aggravates me because, at it's core, it's a fun game. The problem is that Dice is absolutely atrocious at balancing their games. There's always at least 1 or 2 things on release that's absolutely broken, and there's frequently still 1 or 2 things that remain broken by the end of the game's update cycles. And it's frustrating, because I can see the more enjoyable game buried under the filth, but I know it's never going be dug up. But I'll play anyways, because eventually the stars align for the one game where nobody uses the broken shit and that enjoyable game sees the light for a brief, wonderful 20 minutes, before being immersed again in the miasma of trash that is Dice's balancing decisions.