Ok, let me refute your points:
I've listed some of your points here and given them numbers, so as to make it easier for me to attack them
.
#1: Easy to get dm's
#2: If you want to win, just rush or jump your opponent
#3: You can skeet easily
#4: Head don't dq
#5: 75% of the time you get lucky on dodges and wins
First i must mention that point 3 and 5 contradict eachother slightly. You may be able to skeet easily, but acording to your logic, there is only a 25% chance that you will hit., since the opponent can easily dodge the skeet.
Now let's get into the meat:
#1: Well, if it is easy for YOU to get dm's it must also be easy for your OPPONENT to get dm's, you might claim that this makes the mod less serious because matches edn sooner with a dq from a dm'd part. But this does not hold up, you see, if it is easier to be dm'd then you must adapt your ability to dodge hits, which brings us back to point 5.
which states that there is a 75% chance of dodging, well then it is pretty easy to dodge an incoming blow isn't it? and if you dodge it, it can't possibly dm you. Now ofcourse you still need to adapt in order to be more defensive, but so must your opponent.
#2: Ok, but, what if your opponent also rushes or jumps you? Then what? Who wins then?
If there truly is this huge advantege in rushing your opponent, then almost every experienced player would do it right? So if two players rush eachother, you're still back at square one, meaning noone has an advantage.
#3: But, your opponent can skeet easily too.
Now maybe you claim that because it's harder to skeet in wushu, wushu is harder, but remember; in wushu it's harder to skeet for BOTH players, so they naturally adapt to not skeeting.
#4: See point 3, same logic: If YOU can use your head to save, sure it makes it easier for you to defend, but because the very same applies to your opponent, it is suddenly harder for you to dq him.
#5: Ok, not much to say about the dodging thing, but the win thing:
Are YOU winning 75% of the time? If so, you have just been blessed with being good at mushu, now if EVERYONE is winning 75% of the time, well, then reality itself is broken.
Now for the arguments i found less convincing to your cause:
#1b: You do not know WHEN you will get hit.
#2b: Joints don't change but other factors does.
I'll attack #2b first:
The factors do change, yes, but that only means that you have to learn how to use them, like let's say in mod A gravity is 10 and in mod B gravity is 20.
If you start learning in mod A then you will be confused and say that mod B is harder, but if you start in mod B the roles would be reversed. It is a matter of getting used to the mod, it's not the mod "difficulty".
#1b: Well, firstly a good player would know when a hit is coming in most mods, but let's say the don't. your opponent won't know either, he is just as blind as you are, and with someexperience you should be able to predict when the hits will come.
There, i believe i refuted atleast some of your points, ofcourse if you think otherwise please tell me so, i am not perfect, and i might very well be wring in this debate, but i stand by my points, claims and stances, although my mind is open to change.