First of all, why the hell are you taking 2 gases in the beginning when you aren't using any gas at all except for the building of the factory, you end up stacking huge amounts of gas which could have been minerals.
Second of all, why are you getting reactored marines and reactored hellions early if you aren't planning on putting on aggression? you could've just made a regular 1 rax fast expand instead with a bunker and be miles ahead in economy.
3rd of all, very late techlabs and stim/combatshield/concussion. You could have had stim and combatshield done by the 11-12 minute mark and still have more army than you had at that moment.
4th of all, why are you adding an extra factory when you aren't planning on doing anything with it.
5th of all, why no enginering bays? you could have had ebays and 1-1 done before the end of this replay.
Here is a nice BO that gets the same stuff.
Build Order
10 – Supply Depot
12 – Barracks
16 – Marine (up to 3)
17 – Orbital Command
17 – Supply Depot (2)
17 – Refinery
21 – Command Center
24 – @100 Gas, start Factory (then constant hellion production)
25 – Supply Depot (3)
@50 Gas, start Reactor on Barracks (then constant marine production)
@300 mins, start 2 more Barracks
@150 mins, start Engibay
@100% Barracks, start 2 techlabs (then constant marine production)
@100 Gas, start Stimpack research
@100 Gas, start +1 Infantry Attack
@100 Gas, start Combat Shields
@50 Gas, start 2 marauders
@9:45, when Stim, Combat Shields, and +1 attack finish, attack with around 26 marines, 2 marauders, and 7 hellions
ok, so you had 8 hellions and 10 marines when you could have had 26 marines, 2 marauders and 7 hellions with stim, combatshield and +1. I knew that you lost 250 resources in units and you get an earlier starport, but still..
Last edited by Ezeth; Jul 7, 2013 at 05:57 PM.