Originally Posted by
skizz
Playing videogames to earn something is why people have fun. What’s the point in playing a game and earning nothing? This isn’t untitled goose game or people playground where you’re just meant to sit there and play around in a sandbox.
I find this to be a very bizarre point of view on videogames. What exactly do other games reward you with? Watching levels climb is worthless artificial progression, and if anything Toribash has better "progression" since everyone is on equal footing by default. You get nothing either for grinding Counter Strike, or Quake, or Mario (unless saving the princess is a really big deal for you).
Cosmetic items in fact seem to be annoying to acquire for noobs and could be reworked, but if this is a dealbreaker you probably don't like TB to begin with. The game's lack of intrinsic motivation would be an issue if this were a story driven game or something, but it's a sandbox, community driven game; obviously people's focus is in multiplayer events, experimentation and other extrinsic motivators. I would say that the majority of the active community probably disagrees hard with your second paragraph. Also would like to note that a community driven game like this is always dependent to some degree on the voluntary work of its players, which is never a stable variable.
The reason this game currently doesn't have many people is because, in comparison with the majority of videogames that are tailored to provide an uber epic immersive, narrative driven, battle royale, cutting edge, visually spectacular, mechanically braindead shooter, a game like TB (with nothing but its subversive gameplay) is horribly out of fashion. No fortnite dances? Might as well play Gyruss or Interactive Buddy old man! Not that Toribash is perfect - it could certainly be improved with more tools for experimentation and mod creation. Also a solution for waiting in queue for 5 hours is sorely needed.
Last edited by pusga; Mar 30, 2021 at 11:58 AM.