Toribash
Cboh/Charlest0n

#T_Pain

so the first trick. its cool and all, but i would strongly suggest staying in the x-out position longer. i know its cool to be really fast, but it comes off as twitchiness since 1) your arms and legs dont have to travel as far, making it look twitchy as they only extend for a few frames, then ball back up, and 2) you really dont have any momentum to save you from this twitchiness. when you want to do x-outs, i suggest to have your arms and legs more contracted before you explode.

also: GHOSTING!!! (f1340)

that scoot was half of a scoot. its supposed to turn your body 180 degrees from your original standpoint. my suggestion: try and make yourself angled at 45 degrees without making it to hard to bring your planting foot down.

(i made my own example using your replay. note that i am not telling you to conform to my style. i am only trying to give an example of what i mean by: turning your body 180 degrees)

anywho, because your scoot was cut short, you didn't have any momentum for your cork. this mean that at the end of your cork, you're forced to use your arm to balance yourself. traditionally its frowned upon, but it turned into a cool spin that was clean at least.

personally however, i feel its a go to for people who can't land their tricks right. but that's just me.

so after you make your hook-kick combo into the next cheat-setup, it gets a bit wonky. at f1008 when your hand touches your knee; dont do it! it kills momentum tremendously. on top of this, the hook you make at the end of the trick looks delayed because of this loss of momentum. once you land you basically lose all of your momentum and you have to wait in order to get into a better position. the 540 was clean

the thing at 657 looks fine to me. its looks planned.

ok replay.

#S_Emo_Smooth as butter

im just going to criticize this as if it were a regular sp replay while excluding emoteen12's tori, and only watching your movement

the first hook was simple, however your landing is somewhat adequate. your body leans too far right, and your all of your weight is on your right leg. its not a huge deal, however your put in a super awkward position and your body struggles to move in sync, (look at f130

another simple hook-kick combo

front kick was clean

air flares were cool

your movement was pretty simple overall to put it bluntly

(i really suggest that you submit sp replays where you are able to edit frame-by-frame however you want it, and have the ability to go back and edit it).

#T_Snap Back To Reality

so everything was fine in my eyes, and that was a really cool dbl cork at the end. best replay out of the three

Overall

i noticed that you will pay close attention to your legs, (since theyre basically the base to all of the tricks), but you dont pay too much attention to your chest and arms once your trick has been launched. my suggestion is to not be afraid to relax while you're executing your trick. if you want to contract something, like perhaps a knee, try contracting your hip to make it contract. if that doesnt work, contract it for a few frames, then relax it and it'll move into place. same goes for extending something. i feel that you could be a legend in tricking if you would just polish up your replays with more attention paid to your landings and upper body movement. also, you should really work on variety. corks are cool, but imagine the plethora of tricks there are to do other than those.

no for now

I sort've don't want to criticize duck's replays, mainly because I don't have that much experience in his kind of style, and for me to give feedback that i'll be pulling out of my ass wouldn't be too reliable as an opinion.

its unique tho

Emoteen12


wahrenheit


cool sailor moon at the beginning, however your left arm is rather twitchy.

your left arm doesnt really affect uke at all when you grab his upper-body, and on top of that your arm twitches again once letting go.

this grab pushes uke away from you, which causes problems when you try to grab again. i understand you were trying to get momentum by grabbing uke and pushing off of him, but you have to remember that he isn't a brick wall.

chest movement is practically nonexistent through f360-f260. the double knee was cool though. the hook and punch combo were really nice too.

cool replay overall

Hit that nigga dwayne


i was excited that you started pulling a tsuion until you didnt really do anything with your wrist. killed my bon-- anywho

your movement was really just back-and-forth, back-and-forth for the whole entirety of the replay. even after the manip, (which was mediocre at best).

the position your hand grabs is a bit hindering too. being so close to the actual leg, it messes up your balance a bit when your heel is extended and contracting your ankle is turned into a whole new thing. though this couldve had some cool innovation if you committed through it.

nice 5 boom

pull up on yo bitch and be like Oogaly BOOGALY Damn

you really just spam the same movement over and over again until you finally hit uke. im not complaining, (too much), though it would be more enjoyable if there was more variety.

split was a split. clean and simple

the manipulation of the upper half was a bit wonky, but it did it's job. the decap was cool with the knee spin.

Overall

i really like your movement in the first replay, however the last two sortve killed it for me. more-so the second one. i dont have too much to say due to being very sleepy, but the generally my opinion is

no for now

If any of you would like more elaboration, pm me and i will elaborate more tomorrow if I can.
Attached Files
examplescoot.rpl (172.8 KB, 28 views)
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tsu tsu cuckoo