Toribash
I tried my own version of Sahee's no. 3 edit, which didn't come off as well ( =p ). I'm going to see if I can get the second turn to go even lower, to duck under sweepicks and the like. But that's a really cool idea for a move... going under and kicking up.

scheczudio : that first variant is awesome. It looks stiff, yeah, but I guess building from a fully relaxed state at the start of the second turn would fix that.

Since sideways openers seem to be the next big target, I couldn't resist throwing this one in there. I didn't edit the replay once, so it's very rough around the edges, but I think it's cool - It takes the other player out of their 2-turn comfort zone, while you're still just going through the motions of the opener up to the fourth turn. It'll need tome tweaking for mp, but I think it's got potential. The last turn on the one I posted is unneccasarily stiff, probably because I didn't bother to relax mid jump. Oh well xP.
Attached Files
1aside1.rpl (13.9 KB, 31 views)