Toribash
Original Post
[Rel/MP] Parkour Mods (Academy/School)




.:Parkour Academy:.

.:Team:.

Mod Designer

[SyN]Hycx


Mod Maker

[SyN]Pwnage102


Parkour Adviser

[DM]Festus

Orko


Video Maker

[SyN]Toxico21


Beta Tester

[Hunters]TRichard21



*If you want join to our team send your apply to Hycx


.:Students:.

destrobeto


*Post here if you want learn with us.



.:Mods:.

.:Level 1:.

1






.:Info:.

.:[SyN]Pwnage102:.

Ok let the discussions begin.
So far we have established this.

Parkour requires 3 main skills.

Balance
Speed
Realism

So we need to develop mods which build up to the mastery of these skills.
Realism is going to be the hardest to master, any ideas on making mods for this?
I will talk more about the structure later.


As far as design goes.

This is off learn to fly 2........

I was thinking image badges url'd to a mediafire download of the mod.
The badges would be about the size of the blue squares.

these would then be layed in a tiered grid, tier one complete>tier 2 etc
Then you eventually combine these skills.

No I think there should be 3 "schools"

School one speed
School two balance
School three realsim

In each school we should but in challenges (running jumping sliding climbing etc etc)
These challenges shall start seperate and combine till you have all of them together in one or two "half full parkour mod" e.g. runn, jump climb monkey bars run.

From this we would have 3 schools each with challenges that help you learn that schools specific trait.
Then we should combine all three schools into 3 tiered parkour maps.

This was my orginial idea, ofc it can be changed to be kept simple.

TOP PRIORITY
Current task for Orko and Festus.
>Think up as many parkour skills as you can (running jumping and the like) NOTE: not in great details just general
>Group them into apropriate schools (balance speed realism)


NEXT UP for everyone
>Help creat challanges for each skill in relation to the schools trait it is part of.


Those are the task ive set, if u disagree say so

Last edited by Shade; Oct 28, 2011 at 11:08 PM.
~ [Tribe]Shade ~