Warsow
I didn't put enough information on this last time, but I want to post this again.
Warsow is a
multiplayer first-person shooter computer game first publicly released on June 8, 2005. The game is in active development.
Warsow’s
codebase is
free and open source software, distributed under the terms of the
GPL; it is built upon
Qfusion, an advanced modification of the
Quake II engine. The artwork and other media are licensed under the
proprietary Warsow Content License, which allows the contributors of this media to use the work in a "personal portfolio" but not in any other game.
[1]
Warsow is loosely based on the
E-novel Chasseur de bots by Fabrice Demurger.
[2] The novel is the basis of the game's
cyberpunk visual style, which is achieved by combining
cel-shaded cartoon-like graphics with dark, flashy and dirty
textures. Since visual clarity is important in maintaining competitive gameplay,
Warsow tries to keep effects minimalistic, clear and visible.
Gameplay
A screen shot of two players fighting on the map
wca1
The very
competitive gameplay of
Warsow focuses heavily on movement and
trickjumps.
[3] Many of the tricks in
Warsow, which originate from the
Quake series, include circle-jumping,
bunny hopping,
strafe-jumping,
double jumping, ramp-sliding, and
rocket jumping.
Warsow also gives players the ability to dash, dodge or
wall jump, tricks that were originally possible in the
Unreal series. It uses a separate button for most of the special movements, making it easier to use them while doing other things at the same time.
[4] The various movement tricks combine to add an extra dimension to the gameplay; as the player's proficiency at moving increases, they are able to collect health, armour and weapons more quickly, and to overpower less capable enemies. The variety and flexibility of the physics has spawned an entire community dedicated to competing on the various
Race maps that the game offers.
[5]
Warsow also has a unique
power-up system for weapons. In addition to regular ammunition, ammo boxes found on the map contain
strong ammunition. Strong ammo either increases a weapon's power or modifies its behaviour to make it more effective. Weapons are restricted to using strong ammunition until depleted, at which point it would switch back to using regular ammunition. Unlike
Unreal,
Warsow weapons do not have an "alternate fire" option (pressing a different button to use different attacks with the same weapon).
I think that's good enough information. I wanted to post this game because it's really fun and this is where I heard about toribash.
If you want to download the game, go here!:
http://www.warsow.net/download/