Toribash
so I've compiled a quick demo of the move system. controls are still oddi-ish but somewhat usable and now you don't need to learn code to move an
some quick notes:
-each square in the bottom represents a joint(except TIMER)
-TIMER is for how long, in seconds, before the next line takes place
-the X and Z in LCA/RCA/LGT/RGT represents the X and Z axis, I had to separate the for these joints specifically
-you can type r or h for relax or hold the joints
-you can use negative and float numbers
-hold left button to rotate camera, and use the DPAD to move



move will just apply the moves in the current frame, move and reset will reset and immediately start the movement.

https://drive.google.com/file/d/1PCC...ew?usp=sharing
retired replaymaker | discord: victortb#9592